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Prof. Sara de Freitas FRSA

Prof. Sara de Freitas FRSA
Full name: Prof. Sara de Freitas FRSA
Organisation: Serious Games Institute
Category: Researcher
Telephone number: + 44 (0) 797 498 4061
Email address: sfreitas@cad.coventry.ac.uk
Website address: http://www.seriousgamesinstitute.co.uk
Bio Summary: Sara is Director of Research at the Serious Games Institute,
Professor of Virtual Environments and Fellow of the Royal
Society of Arts. Sara leads the applied research team at the
Serious Games Institute and the Serious Games and Virtual
Worlds Applied Research Group at Coventry University.
Bio Full: Sara is Director of Research at the Serious Games Institute at
the University of Coventry where she leads an applied research
team working closely with industry.

Recently appointed Professor of Virtual Environments she holds
a visiting senior research fellowship at the London Knowledge
Lab, London, and is a Fellow of the Royal Society of Arts.

In 2003 Sara founded (and continues to Chair) the UK Lab
Group, which brings the research and development community
together to create stronger links between industrial and
academic research through supporting collaborative
programmes and for showcasing innovative R&D solutions for
the knowledge economy.

Voted the Most Influential Woman in Technology 2009 by US
Fast Company, Sara chaired the IEEE Serious Games and Virtual
Worlds conference in 2009, and is a regular speaker at
international conferences.

Sara currently holds funding from the Advantage West Midlands,
Erasmus Scheme, European Regional Development Fund,
European Union and the Technology Strategy Board.

Her current lines of research are examining multimodal
interfaces, experience design and perceptual modelling in
games and virtual worlds.

Sara publishes widely in the areas of: pedagogy and e-learning;
change management and strategy development for
implementing e-learning systems and serious games and virtual
worlds for supporting training and learning.


Selected Papers

2010

de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F. Magoulas, G. Poulovassilis A. (2010). Learning as immersive experiences: using the four dimensional framework for designing and evaluating
immersive learning experiences in a virtual world. British Journal
of Educational Technology, 41(1): 69-85.

de Freitas, S., Veletsianos, G., (2010). Editorial: Crossing
boundaries: Learning and teaching in virtual worlds.
British Journal of Educational Technology, 41(1): 3-9.

Knight, J., Carly, S., Tregunna, B., Jarvis, S., Smithies, R.,
de Freitas, S., Mackway-Jones, K. & Dunwell, I. (in press). Serious
gaming technology in major incident triage training: A
pragmatic controlled trial. Resuscitation Journal.

Panzoli, D., de Freitas, S., Duthen, Y. and Luga, H. ‘‘The
Cortexionist Architecture: Behavioural Intelligence for Artificial
Creatures’’. The Visual Computer Journal, special issue. 2010.
DOI: 10.1007/s00371-010-0424-3.

Rebolledo-Mendez, G., de Freitas S., Rojano-Caceres, R.,
Garcia-Gaona, A.R. (2010). An empirical examination of the
relation between attention and motivation in computer-based
education: a modelling approach, Proceedings of the 23rd
Florida Artificial Intelligence Research Association, AAAI,
Daytona Beach, Florida, USA, 29-23 May.

Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P.,
Protopsaltis, A., Scesa, V. and de Freitas, S. ‘‘Levels of Interaction:
A User-Guided Experience in Large-Scale Virtual Environments’’.
The 2nd International Conference on Games and Virtual Worlds
for-Serious-Applications (VSgames’10). 25-26 March 2010.
Braga, Portugal.

Petridis, P., Dunwell, I., de Freitas, S. and Panzoli, D. ‘‘An Engine
Selection Framework for High Fidelity Serious Games’’.
The
2nd International Conference on Games and Virtual Worlds
for-Serious-Applications (VSgames’10).
25-26 March 2010. Braga, Portugal.

Sharpe, R., Beetham, H. & de Freitas, S. (Eds) (2010), Rethinking
learning in the Digital Age, London & New York: Routledge.

de Freitas, S. & Conole, G. (2010) The influence of pervasive and integrative tools on learners’ experiences and expectations of
study. In R. Sharpe, H. Beetham & S. de Freitas (Eds), Rethinking
learning in the Digital Age, London & New York: Routledge.

de Freitas, S. & Maharg, P. (Eds) (2010), Digital Games and
Learning. London & New York. Continuum Press.

2009

Dunwell, I., Jarvis, S., de Freitas, S. (2009) Serious Games –
Pedagogic Factors in Open and Closed Immersive Virtual
Environments. Serious Games – Engaging Training Solutions
Internal report. Coventry. Coventry University & Welyn Garden
City. Selex Systems.

Dunwell, I., Rebolledo-Mendez, G. & de Freitas, S. (2009). D2.1:
E-Vita Methodology and Pedagogical concept report. Coventry.
Coventry University.

de Freitas, S. (2009) Serious Games Institute Applied Research
Strategy 2009-2010. Coventry. Coventry University.

de Freitas, S. (2009) Serious Games Institute Funding Strategy
2009-2010. Coventry. Coventry University.

de Freitas, S. (2009) Serious Games Institute Marketing Strategy
2009-2010. Coventry. Coventry University.

de Freitas, S., Neumann, T. (2009). The use of ‘exploratory
learning’ for supporting immersive learning in virtual
environments. Computers and Education, 52(2): 343-352.

de Freitas, S. & Neumann, T. (2009). Pedagogic strategies
supporting the use of synchronous audiographic conferencing:
a review of the literature. British Journal of Educational
Technology, 40( 6): 980-998.

Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G.
& de Freitas, S. (2009). Multimodal augmented reality tangible
gaming. The Visual Computer

de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas,
G., Poulovassilis, A. (2009) ‘Developing an evaluation
methodology for immersive learning experiences in a virtual
world’. In Rebolledo-Mendez, G., Liarokapis, F., de Freitas, S.
(Eds) Proceedings of 2009 Conference in Games and Virtual Worlds
for Serious Applications, IEEE pp 43-50.

Rebolledo-Mendez, G., Dunwell, I., Martinez-Mirsn, E.A.,
Vargas-Cerdan, M.D., de Freitas, S., Liarokapis, F.,
Garcia-Gaona, A.R., (2009). Assessing the Usability of a
Brain-Computer Interface (BCI) that Detects Attention Levels in an
Assessment Exercise, Proceedings of the 13th International
Conference on Human-Computer Interaction, Springer Lecture
Notes In Computer Science, San Diego, California, USA,
19-24 July

Jarvis, S. & de Freitas, S. (2009). Evaluation of an Immersive
Learning Programme to support Triage Training. Proc.
of the 1st IEEE International Conference in Games and Virtual
Worlds for Serious Applications, IEEE Computer Society,
Coventry, UK, 23-24 March, 117-122, ISBN: 978-0-7695-3588-3.

Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G.,
de Freitas, S. (2009). A Pervasive Augmented Reality Serious
Game, Proc. of the 1st IEEE International Conference in Games & Virtual Worlds for Serious Applications, IEEE Computer Society,
Coventry, UK, 23-24 March, 148-155, ISBN: 978-0-7695-3588-3.

Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C.,
Petridis, P., de Freitas, S. Serious Games in Cultural Heritage,
10th VAST International Symposium on Virtual Reality,
Archaeology and Cultural Heritage (VAST '09), VAST-STAR,
Short and Project Proceedings, Eurographics, Malta,
22-25 September, 29-48, (2009).

Peters, C., Dunwell, I., de Freitas, S., Panzoli, D., Graf, B.,
Tscheligi, M., Burden, D., Duthen, Y. and Bonnell, B. (2009)
VIOLA: Concept of a New Cognitive Framework to Enhance the
Capabilities of Interactive Service Robots using Virtual Worlds,
Presented at Beyond Gray Droids workshop: Domestic Robot
Design for the 21st Century, Cambridge, UK, September.

Peters, C., Castellano, G. and de Freitas, S. (2009) An Exploration of User Engagement in HCI. Proceedings of the Affective-Aware Virtual
Agents and Social Robots (AFFINE) Workshop, International
Conference on Multimodal Interfaces (ICMI'09), ACM Press,
Cambridge M.A.

Rebolledo-Mendez, G., Avramides, K., de Freitas, S. & Memarzia, K. (2009). Societal impact of a Serious Game on raising public
awareness: the case of FloodSim, in Proceedings of the 2009
ACM SIGGRAPH Symposium on Video Games. New Orleans,
Louisiana, pp. 15-22.

de Freitas, S. & Griffiths, M. D. (2009) Massively multiplayer
online role-play games to support learning and training
communities. In R. Ferdig (Ed.) Handbook of Research on
effective electronic gaming in education. Idea Group
Publishing.

Liarokapis, F., de Freitas, S. (2009). A Case Study of Augmented
Reality Serious Games, Looking Towards the Future of
Technology Enhanced Education: Ubiquitous Learning and the
Digital Native, Ebner, M., Schiefner, M. (eds), In Press.

2008

de Freitas, S. & Griffiths, M. D. (2008). The convergence of
gaming practices with other media forms: what potential for
learning? A review of the literature. Learning, Media Technology,
33(1).

Rebolledo-Mendez, G., de Freitas, S. (2008) Attention modeling
using inputs from a Brain Computer Interface and user
generated data in Second Life. In Proc. of the Workshop of
Affective Interaction in Natural Environments (AFFINE) 2008. In
association with ACM Tenth International Conference on
Multimodal Interfaces (ICMI), Crete, Greece.

Rebolledo-Mendez, G., Burden, D. & de Freitas, S. (2008). A
Model of Motivation for Virtual-Worlds Avatars. In
H. Prendinger, J. Lester, and M. Ishizuka (Eds.): IVA 2008,
LNAI 5208, pp. 535–536. Berlin, Heidelberg: Springer-Verlag.

Chen, Y. F., Rebolledo-Mendez, G., Liarokapis, F., de Freitas,
S. & Parker, E. (2008). The use of virtual world platforms for
supporting an emergency response training exercise. In
Proceedings of the 13th International Conference on Computer
Games: AI, Animation, Mobile, Interactive Multimedia,
Educational & Serious Games

de Freitas, S. (2008). Serious Virtual Worlds: a Scoping Study.
Bristol: Joint Information Systems Committee. See: www.jisc.ac.uk/publications/publications/seriousvirtualworldsreport.aspx.

de Freitas, S., Neumann, T. (2008). Progress report 2. Centre for Distance Education.

de Freitas, S. (2008). Emerging trends in serious games and
virtual worlds. Becta report. See: http://www.becta.org.uk/research/reports/emergingtechnologies

de Freitas, S., Rebolledo-Mendez, G., Poulovassilis, A.
& Magoulas, G. (2008). D6.2 Report on the user studies and
evaluation of the use of Second Life for the MyPlan project.
London. Birkbeck College.

de Freitas, S. (2008) Serious Games Institute Applied Research
Strategy 2008-2009. Coventry. Coventry University.

de Freitas, S., Jarvis, S. (2008). Towards a development
approach for serious games. In T.M. Connolly, M. Stansfield, &
E. Boyle (Eds) Games-based learning advancements for
multi-sensory human-computer interfaces: Techniques and
effective practices. IGI Global. Hershey, PA.

2007

de Freitas, S. (2007). Post-16 e-learning content production: a
synthesis of the literature. British Journal of
Educational Technology (BJET), 38(2): 349-364.

de Freitas, S. & Griffiths, M. (2007). Online gaming as an
educational tool in learning and training. British Journal of
Educational Technology, 38(3): 535-537.

de Freitas, S. & Jarvis, S. (2007) Serious Games – Engaging
Training Solutions: A research and development project for
supporting training needs. British Journal of Educational
Technology, 38(3): 523-525.

de Freitas, S. , Oliver, M., Mayes, T. & Mee, A. (2007). The
practitioner perspective on the modelling of pedagogy and
practice. Journal of Computer Assisted Learning. Available at
OnlineEarly Articles.

Griffiths, M. D. & de Freitas, S. (2007). Online gaming and
synthetic worlds as a medium for classroom learning. Education and Health, 25 (4):74-75.

de Freitas, S. & Smith, R. (2007). Introduction to Innovating
e-learning Practice. Innovating e-Learning Practice.
G. Minshull and J. Mole (Eds) Proceedings of Theme 3 of the
JISC Online Conference: Innovating e-Learning 2006: 13-16. See: http://www.jisc.ac.uk/media/documents/programmes
/elearning_pedagogy/a5_ebook_3.pdf.

Dyke, M., Conole, G., Ravenscroft, A., & de Freitas, S. (2007).
Learning theories and technologies. In G. Conole & M. Oliver
(eds). Contemporary Perspectives in E-learning Research: Themes, methods and impact on practice. Routledge Open and Distance
Learning series. London. Routledge, pp. 82-97.

de Freitas, S. (2007) Dystopia and the City: Representations of
London in Cinema. In S. Barber (ed.) London Eye. New York and
London. Berghahn.

Mayes, T. & de Freitas, S. (2007). Learning and e-Learning:
The role of theory. In H. Beetham & R. Sharpe (eds) Rethinking
pedagogy in the digital age. London. Routledge.

de Freitas, S. (2007). Game on for learning. ALT-N. http://newsletter.alt.ac.uk/
e_article000675383.cfm?x=b8kyLfK,b3scdv19.

de Freitas, S. (2007). Game on for learning. JISC publicity flyer.
Bristol. Joint Information Systems Committee.

de Freitas, S., Savill-Smith, C., Attewell, J. (2006). Computer
games and simulations for adult learning: case studies
from practice. London. Learning and Skills Research Centre

de Freitas, S., Neumann, T. (2007). Review and evaluation of synchronous audiographic conferencing learning models.
Deliverable 2.1. London. Centre for Distance Education.

de Freitas, S., Williamson, H. (2007). Cross programme activity
area: Technology Supported (Enhanced) Learning Environments
Briefing paper. Bristol. Joint Information Systems Committee.

de Freitas, S. (2007). Game-Based Learning Briefing Paper 1.
Bristol. Joint Information Systems Committee.

Laurillard, D., Poulovassilis, A., Magoulas, G., de Freitas, S.,
Papamarkos, G. (2007). MyPlan Personalisation Specification.
London. Birkbeck College.

de Freitas, S. & Neumann, T. (2007). Mid Term Report: MOSAIC
Project. London. Centre for Distance Education.

Tregunna, B., Jarvis, S., Smith, S., Stone, B., de Freitas, S.
& Knight, J. (2007). Final report: Exploratory study into
attitudes and subsequent behaviours relating to infection control.
Welwyn Garden City. Vega Group PLC.

de Freitas, S. (2007). Building bridges between computer modelling/simulation and games and virtual world communities. VizNet workshop presentation paper.

Griffiths, M. D. & de Freitas, S. (In press) The emergence of convergence: gaming, cinema and television. The Market for
home Computing and Video Games.

2006

de Freitas, S., Oliver, M. (2006). How can exploratory learning
with games and simulations within the curriculum be most
effectively evaluated? Computers and Education, 46 (3): 249-264.

de Freitas, S. (2006). Using games and simulations for
supporting learning. (eds). C. Martin & L. Murray. Learning,
Media and Technology Special Issue on Gaming. 31(4).
December: 343-358.

de Freitas, S., Jameson, J. (2006) Editorial: Collaborative
e-support for lifelong learning. BJET 37(6): 817-824.

Jameson, J., Davies, S., de Freitas, S. (2006). Collaborative
innovation in the JISC distributed e-learning programme.
BJET 37(6): 969-972.

de Freitas, S., Harrison, I., Magoulas, G., Mee, A., Mohamad, F.,
Oliver, M., Papamarkos, G., Poulovassilis, A. (2006). The
development of a system for supporting the lifelong learner.
British Journal of Educational Technology. Special Issue.
Collaborative e-support for lifelong learning, 37 (6)
November 2006: 867-880.

de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G.,
Poulovassilis, A. Harrison, I., Mee, A. (2006) L4All system.
Presented at the Lifelong learning for all: e-learning from
concept to practice conference, held at the Brunei Gallery at
School of Oriental and African Studies in London on
5th June 2006.

de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G.,
Poulovassilis, A., Harrison, I., Mee, A. (2006) L4All - web-service
based system for Lifelong Learners, Technical Report
BBKCS-06-06. To appear in Proceedings of Challenges'2006.
Workshop on Next Generation in Technology Enhanced
Learning), 25-27 October 2006, Barcelona.

de Freitas, S., Jarvis, S. (2006). A Framework for Developing
Serious Games to Meet Learner Needs. I/ITSEC Conference,
Florida, US. December.

Keenoy, K., Levene, M., de Freitas, S. (2006). Personalised Trails.
J. Schoonenboom (Ed). Trails in education: technologies that
support navigational learning. Rotterdam. The Netherlands.
Sense Publishers.

de Freitas, S., (2006) Supporting the needs of lifelong learners.
University of Greenwich Education and Training Research.
Spring: p6.

de Freitas, S., (2006) All learning is personal. Issues paper for
Department of Education and Skills.

de Freitas, S., (2006) On the e-mature learner. Think piece for
the British Educational and Communications Technology agency.

de Freitas, S., Keenoy, K. Research Project Focus: L4All. In
Learning Grid SIG Newsletter 9, Kaleidoscope project
deliverable D12.2.11, pp 9-10, 2006.
Available online at: http://grid.noe-kaleidoscope.org/

de Freitas, S., Oliver, M. (2006). L4All Evaluation report D2.
London. Birkbeck College.

de Freitas, S. (2006). Games and education: A briefing paper.
London. Presented at the JISC e-pedagogy experts group
meeting on 27th June 2006. Available online at: http://www.jisc.ac.uk/uploaded_documents/Summary_report.pdf.

de Freitas, S., Mee, A., Harrison, I., Oliver, M., Mohamad, F.
(2006) Evaluation Report (D7.2). London. Birkbeck College.

de Freitas, S., Magoulas, G., Poulovassilis, A., & Oliver, M. (2006).
L4All Final Report. London. Birkbeck College.

de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee,
A., Harrison, I. & Papamarkos, G. (2006). Progress report D1.3.
London. Birkbeck College.

de Freitas, S., Magoulas, G., Poulovassilis, A.,
Oliver, M., Mee, A., Harrison, I. & Papamarkos, G. (2006).
Progress report D1.2. London. Birkbeck College.

de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee, A.,
Harrison, I. & Papamarkos, G. (2006).
Progress report D1.1. London. Birkbeck College.

de Freitas, S. (2006). Supporting the needs of London’s Lifelong
learners. University of Greenwich Education and Training Research.
14: Spring: p4.

de Freitas, S. (2006). User requirements for L4All integration with
e-portfolio tools. DC. 5. London. Birkbeck College.

de Freitas, S., Oliver, M. (2006). L4All formative evaluation report.
DC. 2. London. Birkbeck College.

de Freitas, S. (2006). Vision 2020: Tomorrow’s learner. Bristol.
Joint Information Systems Committee.

de Freitas, S. (2006). Recommendations arising from the Games
report. Bristol. Joint Information Systems Committee.

de Freitas, S. (2006). Learning in Immersive Worlds. Bristol.
Joint Information Systems Committee. See:
www.jisc.ac.uk_eli_outcomes.html.

2005

de Freitas, S., Levene, M. (2005). Wearable and mobile devices
for informal learning. In the Encyclopaedia of Human Computer
Interaction. Information Science Publishing, USA.

de Freitas, S., Levene, M. (2005). Spamming. In the Encyclopaedia
of Human Computer Interaction. Information Science Publishing,
USA.

de Freitas, S., Oliver, M. (2005). Does e-learning policy drive
change in higher education? Journal of Higher Education Policy
and Management, 27, (1): 81-95. The article is about to be
translated into Italian.

de Freitas, S., Oliver, M. (2005). A four dimensional framework
for the evaluation and assessment of educational games. Paper
accepted for Computer Assisted Learning Conference 2005.

de Freitas, S. & Yapp, C. (eds) Personalizing Learning in the
21st Century. Stafford. Network Educational Press

de Freitas, S. (2005) The paradox of choice and personalization
in S. de Freitas & C. Yapp (eds) Personalizing Learning in the
21st Century. Stafford. Network educational Press: 13-16.

de Freitas, S. (2005). Learning though play. The uses of games
and simulations in post-16 education and training. London.
Learning and Skills Research Centre.

de Freitas, S., Yapp, C. (2005) Introduction to the Contributions –
Personalization: Is there a consensus? in S. de Freitas & C. Yapp
(eds) Personalizing Learning in the 21st Century. Stafford.
Network Educational Press: xi-xiii.

de Freitas, S., Dickinson, C., Yapp, C. (2005) Personalizing
learning: Is there a shared vision? in S. de Freitas
& C. Yapp (eds) Personalizing Learning in the 21st Century.
Stafford. Network Educational Press: 109-112.


2004

de Freitas, S., Roberts, G. (2004). Does distance e-learning work?
A comparison between distance and face-to-face learners using
e-learning materials. Association of Learning Technology Journal.
Vol. 11, no. 2, pp. 69-87. Cardiff. University of Wales Press.

de Freitas, S., Levene, M. (2004). ‘An Investigation of the use of
simulations and video gaming for supporting exploratory
learning and developing higher-order cognitive skills’. IADIS
International Conference in Cognition and Exploratory Learning
in the Digital Age. 15-17 December, 2004. Lisbon. Portugal.

de Freitas, S., Levene, M. (2004) Spam and the Internet. Is it here
to stay or can it be eradicated? Technology watch web pages.
Bristol: The Joint Information Systems Committee. See:
http://www.jisc.ac.uk/index.cfm?name=techwatch_ic_reports2004
_published.

Keenoy, K., Levene, M., de Freitas, S., Montandon, L., Pernin,
J-P., Eyssautier, C., Jones, A., Brasher, A., Waycott, J. (2004).
Personalised trails and learner profiling in an e-learning
environment. EU Kaleidoscope Trails Deliverable 22.4.1.
See: http://www-kaleidoscope.imag.fr/pub/trails/

Keenoy, K., Levene, M., de Freitas, S., Montandon, L., Emans, B.,
Schoonenboom, J., Pernin, J-P., Eyssautier, C., Jones, A., Brasher, A., Waycott, J.,
Turcsanyi-Szabo, M., Bodnar, E. (2004). Collaborative trails and
group profiling within an e-learning environment. EU
Kaleidoscope Trails Deliverable 22.4.2.
See: http://www-kaleidoscope.imag.fr/pub/trails/

Mayes, T., de Freitas, S. (2004). Review of e-learning theories,
frameworks and models. JISC e-learning models study report.
London. The Joint Information Systems Committee.
See: http://www.jisc.ac.uk/elp_outcomes.html.

de Freitas, S. (2004). Blended learning solutions for post
compulsory education and training. London. Learning and Skills
Research Centre.

de Freitas, S., (2004) The next level in e-learning. Oxford Internet
Institute Position Paper. London: Birkbeck.

de Freitas, S., (2004) Learning styles and e-learning. Technical
report: 0014. London: Birkbeck.

de Freitas, S., (2004) Learning through play: The consultation
findings Technical report: 0011. London: Birkbeck.

de Freitas, S., (2004) LSRC survey report for tutors and learners.
Technical report: 0012. London: Birkbeck.

de Freitas, S., (2004) Reaching new learners through blended
approaches to learning. Open University Position Paper.
London: Birkbeck.

2003

de Freitas, S., (2003) Literature review report 2002. Technical
report: 0001. London: Birkbeck.

de Freitas, S., (2003) Topic research protocol for Phase I
research. Technical report: 0002. London: Birkbeck.

de Freitas, S. (2003). Putting learning in the blender. Briefing.
Cover article. London. Learning and Skills Development Agency.
April.

de Freitas, S., (2003) Why use e-learning? Teaching and Learning
Technology Newsletter. Issue 3. London: Birkbeck.

de Freitas, S. (2003). E-Learning and changing teaching and
learning practices. London. Learning and Skills Research Centre.

de Freitas, S., (2003) Case study 1: BBC Gene stories. Technical
report: 003. London: Birkbeck.

de Freitas, S., (2003) Case study 2: LeTTOL. Technical report: 004.
London: Birkbeck.

de Freitas, S., (2003) Case study 3: Kingston University. Technical
report: 005. London: Birkbeck.

de Freitas, S., (2003) Case study 4: Cisco. Technical report: 006
London: Birkbeck.

de Freitas, S., (2003) Case study 5: Shell Open University.
Technical report: 007. London: Birkbeck.

de Freitas, S., (2003) Case study 6: Combined Arms Tactical
Trainer. Technical report: 008. London: Birkbeck.

de Freitas, S., (2003) Discussion paper for the London
Knowledge Lab. Technical report: 009. London: Birkbeck.

de Freitas, S., (2003) Topic Research protocol for Phase II
research. Technical report: 0010. London: Birkbeck.

de Freitas, S., Levene, M. (2003). Evaluating the development of
wearable devices, personal data assistants and the use of other
mobile devices in further and higher education institutions.
Technology watch web pages. Bristol: The Joint Information
Systems Committee. See:
http://www.jisc.ac.uk/index.cfm?name=techwatch_report_0305

The report has had 11,000 downloads to date (second most
downloaded Techwatch report).


2002

de Freitas, S. (2002). E-Learning or chalk and talk. Briefing.
London. Learning and Skills Development Agency. May.

de Freitas, S. (2002). E-Learning research update. Learning and
Skills Research. London. Learning and Skills Development
Agency. Vol. 6, 2: 14.


2001

de Freitas, S. (2001). Towards the global library. A cultural
history of the British Library, 1972-2000. PHD Thesis. Brighton.
University of Sussex. Supervised by Professor Roger Silverstone
(Former chair of Sociology at the London School of Economics
and Political Science).

de Freitas, S. (2001). Towards the global library: A new cultural
history of the British Library. Javnost. Vol. 8, no. 4, pp. 119-122.
Number of views: 13170

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