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Sara is Director of Research at the Serious Games Institute at the University of Coventry where she leads an applied research team working closely with industry.
Recently appointed Professor of Virtual Environments she holds a visiting senior research fellowship at the London Knowledge Lab, London, and is a Fellow of the Royal Society of Arts.
In 2003 Sara founded (and continues to Chair) the UK Lab Group, which brings the research and development community together to create stronger links between industrial and academic research through supporting collaborative programmes and for showcasing innovative R&D solutions for the knowledge economy.
Voted the Most Influential Woman in Technology 2009 by US Fast Company, Sara chaired the IEEE Serious Games and Virtual Worlds conference in 2009, and is a regular speaker at international conferences.
Sara currently holds funding from the Advantage West Midlands, Erasmus Scheme, European Regional Development Fund, European Union and the Technology Strategy Board.
Her current lines of research are examining multimodal interfaces, experience design and perceptual modelling in games and virtual worlds.
Sara publishes widely in the areas of: pedagogy and e-learning; change management and strategy development for implementing e-learning systems and serious games and virtual worlds for supporting training and learning.
Selected Papers
2010
de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F. Magoulas, G. Poulovassilis A. (2010). Learning as immersive experiences: using the four dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41(1): 69-85.
de Freitas, S., Veletsianos, G., (2010). Editorial: Crossing boundaries: Learning and teaching in virtual worlds. British Journal of Educational Technology, 41(1): 3-9.
Knight, J., Carly, S., Tregunna, B., Jarvis, S., Smithies, R., de Freitas, S., Mackway-Jones, K. & Dunwell, I. (in press). Serious gaming technology in major incident triage training: A pragmatic controlled trial. Resuscitation Journal.
Panzoli, D., de Freitas, S., Duthen, Y. and Luga, H. ‘‘The Cortexionist Architecture: Behavioural Intelligence for Artificial Creatures’’. The Visual Computer Journal, special issue. 2010. DOI: 10.1007/s00371-010-0424-3.
Rebolledo-Mendez, G., de Freitas S., Rojano-Caceres, R., Garcia-Gaona, A.R. (2010). An empirical examination of the relation between attention and motivation in computer-based education: a modelling approach, Proceedings of the 23rd Florida Artificial Intelligence Research Association, AAAI, Daytona Beach, Florida, USA, 29-23 May.
Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V. and de Freitas, S. ‘‘Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments’’. The 2nd International Conference on Games and Virtual Worlds for-Serious-Applications (VSgames’10). 25-26 March 2010. Braga, Portugal.
Petridis, P., Dunwell, I., de Freitas, S. and Panzoli, D. ‘‘An Engine Selection Framework for High Fidelity Serious Games’’. The 2nd International Conference on Games and Virtual Worlds for-Serious-Applications (VSgames’10). 25-26 March 2010. Braga, Portugal.
Sharpe, R., Beetham, H. & de Freitas, S. (Eds) (2010), Rethinking learning in the Digital Age, London & New York: Routledge.
de Freitas, S. & Conole, G. (2010) The influence of pervasive and integrative tools on learners’ experiences and expectations of study. In R. Sharpe, H. Beetham & S. de Freitas (Eds), Rethinking learning in the Digital Age, London & New York: Routledge.
de Freitas, S. & Maharg, P. (Eds) (2010), Digital Games and Learning. London & New York. Continuum Press.
2009
Dunwell, I., Jarvis, S., de Freitas, S. (2009) Serious Games – Pedagogic Factors in Open and Closed Immersive Virtual Environments. Serious Games – Engaging Training Solutions Internal report. Coventry. Coventry University & Welyn Garden City. Selex Systems.
Dunwell, I., Rebolledo-Mendez, G. & de Freitas, S. (2009). D2.1: E-Vita Methodology and Pedagogical concept report. Coventry. Coventry University.
de Freitas, S. (2009) Serious Games Institute Applied Research Strategy 2009-2010. Coventry. Coventry University.
de Freitas, S. (2009) Serious Games Institute Funding Strategy 2009-2010. Coventry. Coventry University.
de Freitas, S. (2009) Serious Games Institute Marketing Strategy 2009-2010. Coventry. Coventry University.
de Freitas, S., Neumann, T. (2009). The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Computers and Education, 52(2): 343-352.
de Freitas, S. & Neumann, T. (2009). Pedagogic strategies supporting the use of synchronous audiographic conferencing: a review of the literature. British Journal of Educational Technology, 40( 6): 980-998.
Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G. & de Freitas, S. (2009). Multimodal augmented reality tangible gaming. The Visual Computer
de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., Poulovassilis, A. (2009) ‘Developing an evaluation methodology for immersive learning experiences in a virtual world’. In Rebolledo-Mendez, G., Liarokapis, F., de Freitas, S. (Eds) Proceedings of 2009 Conference in Games and Virtual Worlds for Serious Applications, IEEE pp 43-50.
Rebolledo-Mendez, G., Dunwell, I., Martinez-Mirsn, E.A., Vargas-Cerdan, M.D., de Freitas, S., Liarokapis, F., Garcia-Gaona, A.R., (2009). Assessing the Usability of a Brain-Computer Interface (BCI) that Detects Attention Levels in an Assessment Exercise, Proceedings of the 13th International Conference on Human-Computer Interaction, Springer Lecture Notes In Computer Science, San Diego, California, USA, 19-24 July
Jarvis, S. & de Freitas, S. (2009). Evaluation of an Immersive Learning Programme to support Triage Training. Proc. of the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, 117-122, ISBN: 978-0-7695-3588-3.
Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G., de Freitas, S. (2009). A Pervasive Augmented Reality Serious Game, Proc. of the 1st IEEE International Conference in Games & Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, 148-155, ISBN: 978-0-7695-3588-3.
Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S. Serious Games in Cultural Heritage, 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST '09), VAST-STAR, Short and Project Proceedings, Eurographics, Malta, 22-25 September, 29-48, (2009).
Peters, C., Dunwell, I., de Freitas, S., Panzoli, D., Graf, B., Tscheligi, M., Burden, D., Duthen, Y. and Bonnell, B. (2009) VIOLA: Concept of a New Cognitive Framework to Enhance the Capabilities of Interactive Service Robots using Virtual Worlds, Presented at Beyond Gray Droids workshop: Domestic Robot Design for the 21st Century, Cambridge, UK, September.
Peters, C., Castellano, G. and de Freitas, S. (2009) An Exploration of User Engagement in HCI. Proceedings of the Affective-Aware Virtual Agents and Social Robots (AFFINE) Workshop, International Conference on Multimodal Interfaces (ICMI'09), ACM Press, Cambridge M.A.
Rebolledo-Mendez, G., Avramides, K., de Freitas, S. & Memarzia, K. (2009). Societal impact of a Serious Game on raising public awareness: the case of FloodSim, in Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games. New Orleans, Louisiana, pp. 15-22.
de Freitas, S. & Griffiths, M. D. (2009) Massively multiplayer online role-play games to support learning and training communities. In R. Ferdig (Ed.) Handbook of Research on effective electronic gaming in education. Idea Group Publishing.
Liarokapis, F., de Freitas, S. (2009). A Case Study of Augmented Reality Serious Games, Looking Towards the Future of Technology Enhanced Education: Ubiquitous Learning and the Digital Native, Ebner, M., Schiefner, M. (eds), In Press.
2008
de Freitas, S. & Griffiths, M. D. (2008). The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, Media Technology, 33(1).
Rebolledo-Mendez, G., de Freitas, S. (2008) Attention modeling using inputs from a Brain Computer Interface and user generated data in Second Life. In Proc. of the Workshop of Affective Interaction in Natural Environments (AFFINE) 2008. In association with ACM Tenth International Conference on Multimodal Interfaces (ICMI), Crete, Greece.
Rebolledo-Mendez, G., Burden, D. & de Freitas, S. (2008). A Model of Motivation for Virtual-Worlds Avatars. In H. Prendinger, J. Lester, and M. Ishizuka (Eds.): IVA 2008, LNAI 5208, pp. 535–536. Berlin, Heidelberg: Springer-Verlag.
Chen, Y. F., Rebolledo-Mendez, G., Liarokapis, F., de Freitas, S. & Parker, E. (2008). The use of virtual world platforms for supporting an emergency response training exercise. In Proceedings of the 13th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games
de Freitas, S. (2008). Serious Virtual Worlds: a Scoping Study. Bristol: Joint Information Systems Committee. See: www.jisc.ac.uk/publications/publications/seriousvirtualworldsreport.aspx.
de Freitas, S., Neumann, T. (2008). Progress report 2. Centre for Distance Education.
de Freitas, S. (2008). Emerging trends in serious games and virtual worlds. Becta report. See: http://www.becta.org.uk/research/reports/emergingtechnologies
de Freitas, S., Rebolledo-Mendez, G., Poulovassilis, A. & Magoulas, G. (2008). D6.2 Report on the user studies and evaluation of the use of Second Life for the MyPlan project. London. Birkbeck College.
de Freitas, S. (2008) Serious Games Institute Applied Research Strategy 2008-2009. Coventry. Coventry University.
de Freitas, S., Jarvis, S. (2008). Towards a development approach for serious games. In T.M. Connolly, M. Stansfield, & E. Boyle (Eds) Games-based learning advancements for multi-sensory human-computer interfaces: Techniques and effective practices. IGI Global. Hershey, PA.
2007
de Freitas, S. (2007). Post-16 e-learning content production: a synthesis of the literature. British Journal of Educational Technology (BJET), 38(2): 349-364.
de Freitas, S. & Griffiths, M. (2007). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38(3): 535-537.
de Freitas, S. & Jarvis, S. (2007) Serious Games – Engaging Training Solutions: A research and development project for supporting training needs. British Journal of Educational Technology, 38(3): 523-525.
de Freitas, S. , Oliver, M., Mayes, T. & Mee, A. (2007). The practitioner perspective on the modelling of pedagogy and practice. Journal of Computer Assisted Learning. Available at OnlineEarly Articles.
Griffiths, M. D. & de Freitas, S. (2007). Online gaming and synthetic worlds as a medium for classroom learning. Education and Health, 25 (4):74-75.
de Freitas, S. & Smith, R. (2007). Introduction to Innovating e-learning Practice. Innovating e-Learning Practice. G. Minshull and J. Mole (Eds) Proceedings of Theme 3 of the JISC Online Conference: Innovating e-Learning 2006: 13-16. See: http://www.jisc.ac.uk/media/documents/programmes /elearning_pedagogy/a5_ebook_3.pdf.
Dyke, M., Conole, G., Ravenscroft, A., & de Freitas, S. (2007). Learning theories and technologies. In G. Conole & M. Oliver (eds). Contemporary Perspectives in E-learning Research: Themes, methods and impact on practice. Routledge Open and Distance Learning series. London. Routledge, pp. 82-97.
de Freitas, S. (2007) Dystopia and the City: Representations of London in Cinema. In S. Barber (ed.) London Eye. New York and London. Berghahn.
Mayes, T. & de Freitas, S. (2007). Learning and e-Learning: The role of theory. In H. Beetham & R. Sharpe (eds) Rethinking pedagogy in the digital age. London. Routledge.
de Freitas, S. (2007). Game on for learning. ALT-N. http://newsletter.alt.ac.uk/ e_article000675383.cfm?x=b8kyLfK,b3scdv19.
de Freitas, S. (2007). Game on for learning. JISC publicity flyer. Bristol. Joint Information Systems Committee.
de Freitas, S., Savill-Smith, C., Attewell, J. (2006). Computer games and simulations for adult learning: case studies from practice. London. Learning and Skills Research Centre
de Freitas, S., Neumann, T. (2007). Review and evaluation of synchronous audiographic conferencing learning models. Deliverable 2.1. London. Centre for Distance Education.
de Freitas, S., Williamson, H. (2007). Cross programme activity area: Technology Supported (Enhanced) Learning Environments Briefing paper. Bristol. Joint Information Systems Committee.
de Freitas, S. (2007). Game-Based Learning Briefing Paper 1. Bristol. Joint Information Systems Committee.
Laurillard, D., Poulovassilis, A., Magoulas, G., de Freitas, S., Papamarkos, G. (2007). MyPlan Personalisation Specification. London. Birkbeck College.
de Freitas, S. & Neumann, T. (2007). Mid Term Report: MOSAIC Project. London. Centre for Distance Education.
Tregunna, B., Jarvis, S., Smith, S., Stone, B., de Freitas, S. & Knight, J. (2007). Final report: Exploratory study into attitudes and subsequent behaviours relating to infection control. Welwyn Garden City. Vega Group PLC.
de Freitas, S. (2007). Building bridges between computer modelling/simulation and games and virtual world communities. VizNet workshop presentation paper.
Griffiths, M. D. & de Freitas, S. (In press) The emergence of convergence: gaming, cinema and television. The Market for home Computing and Video Games.
2006
de Freitas, S., Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education, 46 (3): 249-264.
de Freitas, S. (2006). Using games and simulations for supporting learning. (eds). C. Martin & L. Murray. Learning, Media and Technology Special Issue on Gaming. 31(4). December: 343-358.
de Freitas, S., Jameson, J. (2006) Editorial: Collaborative e-support for lifelong learning. BJET 37(6): 817-824.
Jameson, J., Davies, S., de Freitas, S. (2006). Collaborative innovation in the JISC distributed e-learning programme. BJET 37(6): 969-972.
de Freitas, S., Harrison, I., Magoulas, G., Mee, A., Mohamad, F., Oliver, M., Papamarkos, G., Poulovassilis, A. (2006). The development of a system for supporting the lifelong learner. British Journal of Educational Technology. Special Issue. Collaborative e-support for lifelong learning, 37 (6) November 2006: 867-880.
de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G., Poulovassilis, A. Harrison, I., Mee, A. (2006) L4All system. Presented at the Lifelong learning for all: e-learning from concept to practice conference, held at the Brunei Gallery at School of Oriental and African Studies in London on 5th June 2006.
de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G., Poulovassilis, A., Harrison, I., Mee, A. (2006) L4All - web-service based system for Lifelong Learners, Technical Report BBKCS-06-06. To appear in Proceedings of Challenges'2006. Workshop on Next Generation in Technology Enhanced Learning), 25-27 October 2006, Barcelona.
de Freitas, S., Jarvis, S. (2006). A Framework for Developing Serious Games to Meet Learner Needs. I/ITSEC Conference, Florida, US. December.
Keenoy, K., Levene, M., de Freitas, S. (2006). Personalised Trails. J. Schoonenboom (Ed). Trails in education: technologies that support navigational learning. Rotterdam. The Netherlands. Sense Publishers.
de Freitas, S., (2006) Supporting the needs of lifelong learners. University of Greenwich Education and Training Research. Spring: p6.
de Freitas, S., (2006) All learning is personal. Issues paper for Department of Education and Skills.
de Freitas, S., (2006) On the e-mature learner. Think piece for the British Educational and Communications Technology agency.
de Freitas, S., Keenoy, K. Research Project Focus: L4All. In Learning Grid SIG Newsletter 9, Kaleidoscope project deliverable D12.2.11, pp 9-10, 2006. Available online at: http://grid.noe-kaleidoscope.org/
de Freitas, S., Oliver, M. (2006). L4All Evaluation report D2. London. Birkbeck College.
de Freitas, S. (2006). Games and education: A briefing paper. London. Presented at the JISC e-pedagogy experts group meeting on 27th June 2006. Available online at: http://www.jisc.ac.uk/uploaded_documents/Summary_report.pdf.
de Freitas, S., Mee, A., Harrison, I., Oliver, M., Mohamad, F. (2006) Evaluation Report (D7.2). London. Birkbeck College.
de Freitas, S., Magoulas, G., Poulovassilis, A., & Oliver, M. (2006). L4All Final Report. London. Birkbeck College.
de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee, A., Harrison, I. & Papamarkos, G. (2006). Progress report D1.3. London. Birkbeck College.
de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee, A., Harrison, I. & Papamarkos, G. (2006). Progress report D1.2. London. Birkbeck College.
de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee, A., Harrison, I. & Papamarkos, G. (2006). Progress report D1.1. London. Birkbeck College.
de Freitas, S. (2006). Supporting the needs of London’s Lifelong learners. University of Greenwich Education and Training Research. 14: Spring: p4.
de Freitas, S. (2006). User requirements for L4All integration with e-portfolio tools. DC. 5. London. Birkbeck College.
de Freitas, S., Oliver, M. (2006). L4All formative evaluation report. DC. 2. London. Birkbeck College.
de Freitas, S. (2006). Vision 2020: Tomorrow’s learner. Bristol. Joint Information Systems Committee.
de Freitas, S. (2006). Recommendations arising from the Games report. Bristol. Joint Information Systems Committee.
de Freitas, S. (2006). Learning in Immersive Worlds. Bristol. Joint Information Systems Committee. See: www.jisc.ac.uk_eli_outcomes.html.
2005
de Freitas, S., Levene, M. (2005). Wearable and mobile devices for informal learning. In the Encyclopaedia of Human Computer Interaction. Information Science Publishing, USA.
de Freitas, S., Levene, M. (2005). Spamming. In the Encyclopaedia of Human Computer Interaction. Information Science Publishing, USA.
de Freitas, S., Oliver, M. (2005). Does e-learning policy drive change in higher education? Journal of Higher Education Policy and Management, 27, (1): 81-95. The article is about to be translated into Italian.
de Freitas, S., Oliver, M. (2005). A four dimensional framework for the evaluation and assessment of educational games. Paper accepted for Computer Assisted Learning Conference 2005.
de Freitas, S. & Yapp, C. (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press
de Freitas, S. (2005) The paradox of choice and personalization in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network educational Press: 13-16.
de Freitas, S. (2005). Learning though play. The uses of games and simulations in post-16 education and training. London. Learning and Skills Research Centre.
de Freitas, S., Yapp, C. (2005) Introduction to the Contributions – Personalization: Is there a consensus? in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: xi-xiii.
de Freitas, S., Dickinson, C., Yapp, C. (2005) Personalizing learning: Is there a shared vision? in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: 109-112.
2004
de Freitas, S., Roberts, G. (2004). Does distance e-learning work? A comparison between distance and face-to-face learners using e-learning materials. Association of Learning Technology Journal. Vol. 11, no. 2, pp. 69-87. Cardiff. University of Wales Press.
de Freitas, S., Levene, M. (2004). ‘An Investigation of the use of simulations and video gaming for supporting exploratory learning and developing higher-order cognitive skills’. IADIS International Conference in Cognition and Exploratory Learning in the Digital Age. 15-17 December, 2004. Lisbon. Portugal.
de Freitas, S., Levene, M. (2004) Spam and the Internet. Is it here to stay or can it be eradicated? Technology watch web pages. Bristol: The Joint Information Systems Committee. See: http://www.jisc.ac.uk/index.cfm?name=techwatch_ic_reports2004 _published.
Keenoy, K., Levene, M., de Freitas, S., Montandon, L., Pernin, J-P., Eyssautier, C., Jones, A., Brasher, A., Waycott, J. (2004). Personalised trails and learner profiling in an e-learning environment. EU Kaleidoscope Trails Deliverable 22.4.1. See: http://www-kaleidoscope.imag.fr/pub/trails/
Keenoy, K., Levene, M., de Freitas, S., Montandon, L., Emans, B., Schoonenboom, J., Pernin, J-P., Eyssautier, C., Jones, A., Brasher, A., Waycott, J., Turcsanyi-Szabo, M., Bodnar, E. (2004). Collaborative trails and group profiling within an e-learning environment. EU Kaleidoscope Trails Deliverable 22.4.2. See: http://www-kaleidoscope.imag.fr/pub/trails/
Mayes, T., de Freitas, S. (2004). Review of e-learning theories, frameworks and models. JISC e-learning models study report. London. The Joint Information Systems Committee. See: http://www.jisc.ac.uk/elp_outcomes.html.
de Freitas, S. (2004). Blended learning solutions for post compulsory education and training. London. Learning and Skills Research Centre.
de Freitas, S., (2004) The next level in e-learning. Oxford Internet Institute Position Paper. London: Birkbeck.
de Freitas, S., (2004) Learning styles and e-learning. Technical report: 0014. London: Birkbeck.
de Freitas, S., (2004) Learning through play: The consultation findings Technical report: 0011. London: Birkbeck.
de Freitas, S., (2004) LSRC survey report for tutors and learners. Technical report: 0012. London: Birkbeck.
de Freitas, S., (2004) Reaching new learners through blended approaches to learning. Open University Position Paper. London: Birkbeck.
2003
de Freitas, S., (2003) Literature review report 2002. Technical report: 0001. London: Birkbeck.
de Freitas, S., (2003) Topic research protocol for Phase I research. Technical report: 0002. London: Birkbeck.
de Freitas, S. (2003). Putting learning in the blender. Briefing. Cover article. London. Learning and Skills Development Agency. April.
de Freitas, S., (2003) Why use e-learning? Teaching and Learning Technology Newsletter. Issue 3. London: Birkbeck.
de Freitas, S. (2003). E-Learning and changing teaching and learning practices. London. Learning and Skills Research Centre.
de Freitas, S., (2003) Case study 1: BBC Gene stories. Technical report: 003. London: Birkbeck.
de Freitas, S., (2003) Case study 2: LeTTOL. Technical report: 004. London: Birkbeck.
de Freitas, S., (2003) Case study 3: Kingston University. Technical report: 005. London: Birkbeck.
de Freitas, S., (2003) Case study 4: Cisco. Technical report: 006 London: Birkbeck.
de Freitas, S., (2003) Case study 5: Shell Open University. Technical report: 007. London: Birkbeck.
de Freitas, S., (2003) Case study 6: Combined Arms Tactical Trainer. Technical report: 008. London: Birkbeck.
de Freitas, S., (2003) Discussion paper for the London Knowledge Lab. Technical report: 009. London: Birkbeck.
de Freitas, S., (2003) Topic Research protocol for Phase II research. Technical report: 0010. London: Birkbeck.
de Freitas, S., Levene, M. (2003). Evaluating the development of wearable devices, personal data assistants and the use of other mobile devices in further and higher education institutions. Technology watch web pages. Bristol: The Joint Information Systems Committee. See: http://www.jisc.ac.uk/index.cfm?name=techwatch_report_0305
The report has had 11,000 downloads to date (second most downloaded Techwatch report).
2002
de Freitas, S. (2002). E-Learning or chalk and talk. Briefing. London. Learning and Skills Development Agency. May.
de Freitas, S. (2002). E-Learning research update. Learning and Skills Research. London. Learning and Skills Development Agency. Vol. 6, 2: 14.
2001
de Freitas, S. (2001). Towards the global library. A cultural history of the British Library, 1972-2000. PHD Thesis. Brighton. University of Sussex. Supervised by Professor Roger Silverstone (Former chair of Sociology at the London School of Economics and Political Science).
de Freitas, S. (2001). Towards the global library: A new cultural history of the British Library. Javnost. Vol. 8, no. 4, pp. 119-122.
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